I'm a fan of racing and action games and currently pursuing my dream to become a full-time indie game dev. So far, I've developed and published a racing game during my last year of college, and now I'm currently planning my next game.
- Mostly game design, development, scripting using Unity
- Some 3D modeling with Blender
- Some sound editing with Audacity
- A little bit of music composition with Bosca Ceoil
TBD
Started on September 12, 2019 as a final project in college
First Beta released on December 13, 2019
Final Update released on November 23, 2020
Defensive Driver and Road Rager is an endless highway racing game where where two drivers test how far they can drive without crashing or running out of time. Each driver has their own special abilities they can use to make pushing through heavy traffic much easier and fun while also giving them a speed boost in the process. One driver is controlled by you while the other follows, and you can switch between the two drivers at any time.
Defensive Driver
Ability: Defensive Driving (slow down time)
This driver prefers to avoid traffic as much as possible. Their car is initially given a handling boost to make switching lanes and avoiding traffic in general much easier. Activating this driver's special ability slows down time and gives their car an even greater handling boost. Every near miss with traffic cars while the ability is in use also gives a temporary speed boost.
Road Rager
Ability: Road Rage (indestructibility)
This driver prefers to smash through traffic and move everyone out of the way. Their car is initially given a health boost to survive the highway a little longer. Activating this driver's special ability makes their car invulnerable and unstoppable when hitting traffic or any other objects on the road. In fact, the driver gets a temporary speed boost for every car they hit when their ability is activated.
Here's a list of games and developers who inspire me and my games.
Email: speedinghuskygames (at) gmail.com
Twitter: @SpeedingHusky